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Nvidia shadowplay lag
Nvidia shadowplay lag









nvidia shadowplay lag

One other thing I can add is that in mods (I'm playing RSII) the loading bars/screens will look a bit off, but otherwise everything else works superb. Also note that I initially tested this fix on my old laptop (2014 HP Probook) which is a Core i5 3320M (2.6 GHz), 8 GB ram, Radeon 7650 M (1 GB VRAM).Īs others have said the only downside is you can't see flaming arrows. dll isn't crawling full of trojans/malware/etc and a scan I did came up clean, and 2) whether this really works and won't break either my game install, save game files, or entire system (none of these happened). I used an old laptop I recently replaced to test this out to 1) ensure this. I'm happy to say that this fix works 100%. I was very skeptical myself about this fix, and to say the least I was leery about downloading a random. So even if it seems like a magic fix, it could very well be most of the code being called is from the d3d8 DLL and not the d3d9 to ensure backwards compatibility perhaps. Usually game exes can call the code within DLL's even if they're not included in the game necessarily.

nvidia shadowplay lag

IIRC rome and even m2 do call on d3d8, and will even crash/complain if you don't have previous versions of DX and all their dynamic link libraries installed. They will not do that because that is same as advertising onboard HD CPUs are flawed. The ONLY way I can find to fix for everyone is if INTEL creates a program like Alchemy for Soundblaster that creates an exemption list to block interaction and hide the onboard HD processes within the CPU for any listed program.

nvidia shadowplay lag

I am sorry that people cannot read and understand the system requirements do not include INTEL CPUs with onboard HD such as the last of the Celeron CPUs and and all of the "i" series CPUs and the system requirements specifically state Pentium series CPUs for INTEL. If you say it does, I want to see the proof in videos both with and without that file in place with no other changes. There is simply no compatibility for DirectX 8. The entire gaming engine would have to be decompiled, rewritten, and reassembled to make it even see a directX 8 file. You may as well use a picture of yourself for all the difference it makes. I honestly do not know why people believe Rome can see and use a Directx 8 file.











Nvidia shadowplay lag